The fishing-arcade format started in Taiwanese physical arcades in the early 2000s, descended from Sega's King of Treasures-style coin-pusher cabinets and the wider "medal game" arcade tradition pervasive in East and Southeast Asian malls for two generations. Players gathered around large cabinet screens — often six- or eight-player rigs — and shot at fish in a shared underwater scene, exchanging coins for chances at jackpot-class boss kills.
The move online happened in the 2010s, when CQ9, a Taipei studio, ported the cabinet experience to web and mobile clients. The mechanics translated directly: rooms instead of cabinets, virtual cannons instead of buttons, RNG-driven fish density instead of mechanical fish-tracks. Other Asia-Pacific studios followed — Spadegaming (Malaysia/Singapore) with the Fishing God franchise, JILI (Philippines) with Royal Fishing and Mega Fishing, then JDB, TaDa, and Funky Games filling out the catalogue.
The category landed especially hard in Malaysia, Indonesia and the Philippines for two reasons. First, the cabinet format was already familiar — Pavilion KL, Sunway Pyramid, and the IOI City Mall arcades had run fishing cabinets for years, so the online version felt like an extension rather than a new product. Second, the MYR 0.10 entry point fit local bankroll patterns better than slots (typically MYR 0.20 minimum) or live tables (MYR 1+ minimum). For a player wanting two hours of entertainment on a MYR 30 deposit, fishing rooms have always been the lowest-friction option.
What's changed in the last 18 months is the move to mobile-first design. JILI's 2025 catalogue is built portrait-first — taller fish-tank screens, larger buttons, in-app voice chat for multiplayer rooms — recognising that 80%+ of MY fishing-game traffic is now phone-only. The older landscape-only titles (still common in CQ9 and JDB libraries) feel dated by comparison.